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Removes an existing volatile element from the 3D scene.

Syntax

bool remove_item(const string &in name)

name

Name of element

Result

Returns true if element removed, false otherwise

Notes

The element is removed immediately, even if the data monitor is active.

Manually defined (nonvolatile) objects cannot be removed.

However, a call to the restart_monitor() method is recommended to restart the data monitor only with in data actually required.

Example of use:

bool execute(pan3d::object @panel)

{

  ...

  panel.remove_item("obj1");

  panel.remove_item("obj2");

  ...

  restart_monitor();

}

 

  

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